add CPU.hdl
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projects/05/CPU.hdl
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projects/05/CPU.hdl
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// This file is part of www.nand2tetris.org
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// and the book "The Elements of Computing Systems"
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// by Nisan and Schocken, MIT Press.
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// File name: projects/05/CPU.hdl
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/**
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* The Hack CPU (Central Processing unit), consisting of an ALU,
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* two registers named A and D, and a program counter named PC.
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* The CPU is designed to fetch and execute instructions written in
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* the Hack machine language. In particular, functions as follows:
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* Executes the inputted instruction according to the Hack machine
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* language specification. The D and A in the language specification
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* refer to CPU-resident registers, while M refers to the external
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* memory location addressed by A, i.e. to Memory[A]. The inM input
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* holds the value of this location. If the current instruction needs
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* to write a value to M, the value is placed in outM, the address
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* of the target location is placed in the addressM output, and the
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* writeM control bit is asserted. (When writeM==0, any value may
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* appear in outM). The outM and writeM outputs are combinational:
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* they are affected instantaneously by the execution of the current
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* instruction. The addressM and pc outputs are clocked: although they
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* are affected by the execution of the current instruction, they commit
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* to their new values only in the next time step. If reset==1 then the
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* CPU jumps to address 0 (i.e. pc is set to 0 in next time step) rather
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* than to the address resulting from executing the current instruction.
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*/
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CHIP CPU {
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IN inM[16], // M value input (M = contents of RAM[A])
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instruction[16], // Instruction for execution
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reset; // Signals whether to re-start the current
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// program (reset==1) or continue executing
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// the current program (reset==0).
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OUT outM[16], // M value output
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writeM, // Write to M?
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addressM[15], // Address in data memory (of M)
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pc[15]; // address of next instruction
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PARTS:
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// Put your code here:
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// load A Register if it's an A instruction
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// load A Register if it's a C instruction with d1 bit set
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// AC d1 Nand Nand
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// 0 0 1 1
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// 0 1 1 1
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// 1 0 1 0
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// 1 1 0 1
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Nand(a=instruction[15], b=instruction[5], out=instructionAC);
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Nand(a=instruction[15], b=instructionAC, out=loadA);
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// load A Register with either an A instruction or ALU output
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Mux16(a=instruction, b=fromALU, sel=instruction[15], out=toARegister);
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ARegister(in=toARegister, load=loadA, out=fromARegister, out[0..14]=addressM);
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// load D Register if it's a C instruction with d2 bit set
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And(a=instruction[15], b=instruction[4], out=loadD);
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DRegister(in=fromALU, load=loadD, out=fromDRegister);
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// load R[addressM] if it's a C instruction with d3 bit set
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And(a=instruction[15], b=instruction[3], out=writeM);
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Mux16(a=fromARegister, b=inM, sel=instruction[12], out=fromARegisterOrRAM);
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ALU(
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x=fromDRegister,
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y=fromARegisterOrRAM,
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zx=instruction[11],
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nx=instruction[10],
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zy=instruction[9],
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ny=instruction[8],
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f=instruction[7],
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no=instruction[6],
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out=fromALU,
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out=outM,
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zr=zr,
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ng=ng);
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// jump if j1 bit set and ng bit set
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// jump if j2 bit set and zr bit set
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// jump if j2 bit set and zr, ng bit not set
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Or(a=zr, b=ng, out=nz);
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Not(in=nz, out=NZ);
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And(a=instruction[2], b=ng, out=J1);
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And(a=instruction[1], b=zr, out=J2);
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And(a=instruction[0], b=NZ, out=J3);
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Or(a=J1, b=J2, out=L1);
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Or(a=J3, b=L1, out=L2);
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// only jump if it's a C instruction
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// inc & load are mutually exclusive
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And(a=instruction[15], b=L2, out=load);
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Not(in=load, out=inc);
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PC(in=fromARegister, load=load, inc=inc, reset=reset, out[0..14]=pc);
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}
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