From 8b3146a39ddf0b04af9f553c46c08410a7ca83b7 Mon Sep 17 00:00:00 2001 From: Konarak Date: Sat, 25 Dec 2021 21:35:22 +0530 Subject: [PATCH] add CPU.hdl --- projects/05/CPU.hdl | 100 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 100 insertions(+) create mode 100644 projects/05/CPU.hdl diff --git a/projects/05/CPU.hdl b/projects/05/CPU.hdl new file mode 100644 index 0000000..9a73906 --- /dev/null +++ b/projects/05/CPU.hdl @@ -0,0 +1,100 @@ +// This file is part of www.nand2tetris.org +// and the book "The Elements of Computing Systems" +// by Nisan and Schocken, MIT Press. +// File name: projects/05/CPU.hdl + +/** + * The Hack CPU (Central Processing unit), consisting of an ALU, + * two registers named A and D, and a program counter named PC. + * The CPU is designed to fetch and execute instructions written in + * the Hack machine language. In particular, functions as follows: + * Executes the inputted instruction according to the Hack machine + * language specification. The D and A in the language specification + * refer to CPU-resident registers, while M refers to the external + * memory location addressed by A, i.e. to Memory[A]. The inM input + * holds the value of this location. If the current instruction needs + * to write a value to M, the value is placed in outM, the address + * of the target location is placed in the addressM output, and the + * writeM control bit is asserted. (When writeM==0, any value may + * appear in outM). The outM and writeM outputs are combinational: + * they are affected instantaneously by the execution of the current + * instruction. The addressM and pc outputs are clocked: although they + * are affected by the execution of the current instruction, they commit + * to their new values only in the next time step. If reset==1 then the + * CPU jumps to address 0 (i.e. pc is set to 0 in next time step) rather + * than to the address resulting from executing the current instruction. + */ + +CHIP CPU { + + IN inM[16], // M value input (M = contents of RAM[A]) + instruction[16], // Instruction for execution + reset; // Signals whether to re-start the current + // program (reset==1) or continue executing + // the current program (reset==0). + + OUT outM[16], // M value output + writeM, // Write to M? + addressM[15], // Address in data memory (of M) + pc[15]; // address of next instruction + + PARTS: + // Put your code here: + + // load A Register if it's an A instruction + // load A Register if it's a C instruction with d1 bit set + // AC d1 Nand Nand + // 0 0 1 1 + // 0 1 1 1 + // 1 0 1 0 + // 1 1 0 1 + Nand(a=instruction[15], b=instruction[5], out=instructionAC); + Nand(a=instruction[15], b=instructionAC, out=loadA); + + // load A Register with either an A instruction or ALU output + Mux16(a=instruction, b=fromALU, sel=instruction[15], out=toARegister); + ARegister(in=toARegister, load=loadA, out=fromARegister, out[0..14]=addressM); + + // load D Register if it's a C instruction with d2 bit set + And(a=instruction[15], b=instruction[4], out=loadD); + DRegister(in=fromALU, load=loadD, out=fromDRegister); + + // load R[addressM] if it's a C instruction with d3 bit set + And(a=instruction[15], b=instruction[3], out=writeM); + + Mux16(a=fromARegister, b=inM, sel=instruction[12], out=fromARegisterOrRAM); + + ALU( + x=fromDRegister, + y=fromARegisterOrRAM, + zx=instruction[11], + nx=instruction[10], + zy=instruction[9], + ny=instruction[8], + f=instruction[7], + no=instruction[6], + out=fromALU, + out=outM, + zr=zr, + ng=ng); + + // jump if j1 bit set and ng bit set + // jump if j2 bit set and zr bit set + // jump if j2 bit set and zr, ng bit not set + Or(a=zr, b=ng, out=nz); + Not(in=nz, out=NZ); + + And(a=instruction[2], b=ng, out=J1); + And(a=instruction[1], b=zr, out=J2); + And(a=instruction[0], b=NZ, out=J3); + + Or(a=J1, b=J2, out=L1); + Or(a=J3, b=L1, out=L2); + + // only jump if it's a C instruction + // inc & load are mutually exclusive + And(a=instruction[15], b=L2, out=load); + Not(in=load, out=inc); + + PC(in=fromARegister, load=load, inc=inc, reset=reset, out[0..14]=pc); +}