add Memory.hdl
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projects/05/Memory.hdl
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53
projects/05/Memory.hdl
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// This file is part of www.nand2tetris.org
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// and the book "The Elements of Computing Systems"
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// by Nisan and Schocken, MIT Press.
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// File name: projects/05/Memory.hdl
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/**
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* The complete address space of the Hack computer's memory,
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* including RAM and memory-mapped I/O.
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* The chip facilitates read and write operations, as follows:
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* Read: out(t) = Memory[address(t)](t)
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* Write: if load(t-1) then Memory[address(t-1)](t) = in(t-1)
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* In words: the chip always outputs the value stored at the memory
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* location specified by address. If load==1, the in value is loaded
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* into the memory location specified by address. This value becomes
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* available through the out output from the next time step onward.
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* Address space rules:
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* Only the upper 16K+8K+1 words of the Memory chip are used.
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* Access to address>0x6000 is invalid. Access to any address in
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* the range 0x4000-0x5FFF results in accessing the screen memory
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* map. Access to address 0x6000 results in accessing the keyboard
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* memory map. The behavior in these addresses is described in the
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* Screen and Keyboard chip specifications given in the book.
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*/
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CHIP Memory {
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IN in[16], load, address[15];
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OUT out[16];
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PARTS:
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// Put your code here:
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// 00 00000 0000 0000 <- First RAM16K Register
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// 01 11111 1111 1111 <- Last RAM16K Register
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// 10 00000 0000 0000 <- First SCREEN Register
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// 10 11111 1111 1111 <- Last SCREEN Register
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// 11 00000 0000 0000 <- One Keyboard Register
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DMux4Way(in=load, sel=address[13..14], a=toRAM1,
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b=toRAM2,
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c=toScreen,
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d=notNeeded);
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Or(a=toRAM1, b=toRAM2, out=toRAM);
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RAM16K(in=in, load=toRAM, address=address[0..13], out=fromRAM);
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Screen(in=in, load=toScreen, address=address[0..12], out=fromScreen);
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Keyboard(out=fromKeyboard);
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Mux4Way16(sel=address[13..14], out=out, a=fromRAM,
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b=fromRAM,
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c=fromScreen,
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d=fromKeyboard);
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}
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