add Fill.asm
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projects/04/fill/Fill.asm
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128
projects/04/fill/Fill.asm
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// This file is part of www.nand2tetris.org
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// and the book "The Elements of Computing Systems"
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// by Nisan and Schocken, MIT Press.
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// File name: projects/04/Fill.asm
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// Runs an infinite loop that listens to the keyboard input.
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// When a key is pressed (any key), the program blackens the screen,
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// i.e. writes "black" in every pixel;
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// the screen should remain fully black as long as the key is pressed.
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// When no key is pressed, the program clears the screen, i.e. writes
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// "white" in every pixel;
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// the screen should remain fully clear as long as no key is pressed.
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// Put your code here.
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// addr = SCREEN map start address
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@SCREEN
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D=A
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@addr
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M=D
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// reg = SCREEN map register total count
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@8192
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D=A
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@reg
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M=D
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// itr = current register count
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@itr
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M=0
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// black if pix = -1
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// white if pix = 0
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@pix
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M=-1
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// loop declaration
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// D = reg - itr
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// if 0 jump to @END
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// else continue
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(LOOP)
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@itr
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D=M
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@reg
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D=D-M
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@END
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D;JEQ
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// addr = 16384..24575
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// @16384 = pix
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// @16385 = pix
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// .
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// .
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// @24575 = pix
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@pix
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D=M
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@addr
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A=M
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M=D
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// itr = itr + 1
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// addr = addr + 1
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@itr
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M=M+1
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@addr
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M=M+1
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//back to loop declaration
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@LOOP
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0;JMP
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// clear the screen if no key pressed:
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// pix = 0
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// itr = 0
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// addr = 16384
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// back to loop declaration
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(CLEAR)
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@pix
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M=0
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@itr
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M=0
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@SCREEN
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D=A
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@addr
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M=D
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@LOOP
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0;JMP
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// paint the screen if no key pressed:
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// pix = -1
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// itr = 0
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// addr = 16384
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// back to loop declaration
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(PAINT)
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@pix
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M=-1
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@itr
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M=0
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@SCREEN
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D=A
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@addr
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M=D
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@LOOP
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0;JMP
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// main feedback loop
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// jump to @CLEAR if no key pressed
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// jump to @PAINT if any key pressed
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(END)
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@KBD
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D=M
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@CLEAR
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D;JEQ
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@KBD
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D=M
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@PAINT
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D;JGT
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@END
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0;JMP
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