/** * A library of functions for displaying graphics on the screen. * The connected LCD physical screen consists of 320 rows (indexed 0..319, top to bottom) * of 240 pixels each (indexed 0..239, left to right). The top left pixel on * the screen is indexed (0,0). Every pixel can be set to a 16 bit color code composed of * RGB parts of 5 bit red, 6 bit green and 5 bit blue: rrrrrggggggbbbbb. */ class Screen { /** Initializes the Screen. */ function void init(int addr){ } /** Erases the entire screen. */ function void clearScreen(){ } /** Sets the current pen color, to be used for all subsequent drawXXX * commands. Colors are represented by 16 bit RGB values with * binary representation: rrrrrggggggbbbbb */ function void setPenColor(int color){ } /** Sets the current back ground color, to be used for clearScreen() * and drawBitMap() commands. * Colors are represented by 16 bit RGB values: rrrrrggggggbbbbb */ function void setBackColor(int color){ } /** Draws the (x,y) pixel, using the current pen color. */ function void drawPixel(int x,int y){ } /** Draws a line from pixel (x1,y1) to pixel (x2,y2), using the current * pen color. */ function void drawLine(int x1,int y1,int x2,int y2){ } /** Draws a filled rectangle whose top left corner is (x1, y1) * and bottom right corner is (x2,y2), using the current pen color. */ function void drawRectangle(int x1, int y1, int x2, int y2){ } /** Draws a filled circle of radius r<=181 around (x,y), using the * current pen color. */ function void drawCircle(int x, int y, int r){ } /** sets the Window to a rectangle with upper left corner (x1,y1) * and lower right corner (x2,y2). The next w*h calls to * writeData16(int color) will paint the w*h pixels in the rectangle * in the corresponding color.*/ function void setWindow(int x1, int y1, int x2, int y2){ } /** sets the rgb color for the next pixel in the rectangle set by * setWindow(int x1, int y1, int x2, int y2).*/ function void writeData16(int color){ } /** writes 8 bit data to LCD with DCX wire set to high. */ function void writeData(int data){ } /** writes the 8 bit command with DCX wire set to low */ function void writeCommand(int command){ } /** draws the BitMap into the rectangle with upper left corner (x1,y1) * and lower right corner (x2,y2) using the pen color for all 1s and the * back color for all 0s in the BitMap. BitMap is an Array of h integers * representing up to 16 pixel in the row. The rectangle is limited * to maximal 16 pixels in width.*/ function void drawBitMap(int x1, int y1, int x2, int y2, Array map){ } /** RGB values for various colors. */ function int BLACK(){ } function int NAVY(){ return 30; //00000 000000 11110 } function int BLUE(){ return 31; //00000 000000 11111 } function int LIME(){ return 2016; //00000 111111 00000 } function int GREEN(){ return 1920; //00000 111100 00000 } function int CYAN(){ return 2047; //00000 111111 11111 } function int MAROON(){ return -4096; //11110 000000 00000 } function int PURPLE(){ return -4066; //11110 000000 11110 } function int OLIVE(){ return -2176; //11110 111100 00000 } function int DARKGREY(){ return -14824; //11000 110000 11000 } function int TEAL(){ return 1950; //00000 111000 11100 } function int LIGHTGREY(){ return -6372; //11100 111000 11100 } function int RED(){ return -2048; //11111 000000 00000 } function int MAGENTA(){ return -2017; //11111 000000 11111 } function int YELLOW(){ return -32; //11111 111111 00000 } function int ORANGE(){ return -128; //11111 111000 00000 } function int WHITE(){ return -1; //11111 111111 11111 } }