nand2/02_Boolean_Arithmetic/ALU.v

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2023-01-11 10:13:09 +00:00
/**
* The ALU (Arithmetic Logic Unit).
* Computes one of the following functions:
* x+y, x-y, y-x, 0, 1, -1, x, y, -x, -y, !x, !y,
* x+1, y+1, x-1, y-1, x&y, x|y on two 16-bit inputs,
* according to 6 input bits denoted zx,nx,zy,ny,f,no.
* In addition, the ALU computes two 1-bit outputs:
* if the ALU output == 0, zr is set to 1; otherwise zr is set to 0;
* if the ALU output < 0, ng is set to 1; otherwise ng is set to 0.
*/
// Implementation: the ALU logic manipulates the x and y inputs
// and operates on the resulting values, as follows:
// if (zx == 1) set x = 0 // 16-bit constant
// if (nx == 1) set x = !x // bitwise not
// if (zy == 1) set y = 0 // 16-bit constant
// if (ny == 1) set y = !y // bitwise not
// if (f == 1) set out = x + y // integer 2's complement addition
// if (f == 0) set out = x & y // bitwise and
// if (no == 1) set out = !out // bitwise not
// if (out == 0) set zr = 1
// if (out < 0) set ng = 1
`default_nettype none
module ALU(
input [15:0] x, // input x (16 bit)
input [15:0] y, // input y (16 bit)
input zx, // zero the x input?
input nx, // negate the x input?
input zy, // zero the y input?
input ny, // negate the y input?
input f, // compute out = x + y (if 1) or x & y (if 0)
input no, // negate the out output?
output [15:0] out, // 16-bit output
output zr, // 1 if (out == 0), 0 otherwise
output ng // 1 if (out < 0), 0 otherwise
);
// Put your code here:
endmodule